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Company party and team day games for large groups (20 to 100 people)

Guezzer content team ·

Games for summer parties, team days and company events with a big crowd, from mixing departments to team challenges, a whole-company quiz and a running order.

Bunting over a long picnic table with a trophy, a stopwatch, paper cups and colourful Guezzer game tiles

A company event isn’t a dinner party with more people. There might be sixty of you, from six departments, some of whom have only ever met as names in an email thread. It might be outdoors in June, in a hired hall, or in a field next to a hotel where someone has booked a “team day”. And unlike a night out with friends, nobody chose to be there with these particular people.

That’s exactly why games help. A good game gives strangers something to do together that isn’t small talk about the weather or the reorganisation. A bad one makes forty adults stand in a circle wishing they were somewhere else.

This post is about the big, all-year events: summer parties, away days, kick-offs, company anniversaries. If you’re planning the Christmas do, we’ve covered office Christmas party games separately, and short games for meetings are in quick team games for work.

Plan around the group, not the game

Before picking anything, answer five questions. They rule out most bad ideas on their own.

If you only remember one thing: everything should be optional, and nothing should depend on being fit, loud or good at English.

Splitting into teams

Almost every game for a big group works better in teams of five to eight. Teams also take the pressure off individuals: nobody is the person who got it wrong, the table got it wrong.

How you form them matters more than people think. If you let people choose, they’ll sit with their own department and nothing changes. Some ways to mix them without it feeling forced:

Give each team two minutes to choose a name. The names alone are usually worth it.

Icebreakers that work for fifty people

The classic icebreaker, where everyone says their name and a fun fact, takes forever with fifty people and nobody remembers any of it. These work better because everyone does them at the same time.

For more questions you can use, see our list of icebreaker questions.

Team challenges you can run with almost nothing

These are the backbone of a good team day. Each one takes ten to fifteen minutes, needs cheap materials, and has a clear winner. Run them at the same time for every team, or set them up as stations (more on that below).

Keep the rules short and printed on each team’s table. Explaining the egg drop to sixty people over the noise of a garden party is a losing battle.

Outdoor and lawn games

If you’re outside and the weather is on your side, put a few lawn games out and let people drift between them. They don’t need a host, which frees you up.

Avoid races and anything that needs running unless the event is specifically a sports day. Someone in a suit, someone pregnant and someone with a bad knee should all be able to join in.

A quiz for the whole company

A quiz is the one format that reliably works with a hundred people at once. Everyone plays in teams, and the noise of tables arguing over an answer is the best sound an organiser can hear.

A good company quiz has four or five short rounds and lasts about 40 minutes:

  1. General knowledge, nothing too hard.
  2. The company round. What year did we open the second office? How many coffees did the kitchen machine make last year? Guess the colleague from their desk photo. Check the answers with someone who knows, and keep it light.
  3. A picture round on paper, which teams work on during the other rounds.
  4. A number round, where the closest answer wins. This is the great leveller, because nobody has to know anything exactly.

For the number round, a phone game saves you the marking. Closest Wins and Price Check both take up to 20 players, so with a big crowd, give each team one phone and let the table agree on a guess before it goes in. Twenty teams of five is a hundred people in one game, and the scores appear straight away. Put the room code on the screen and you’re set up in a minute.

Have one host with a microphone, one person collecting and marking answer sheets, and a clear scoreboard. Read out the scores after every round, starting from the bottom.

Phone games for smaller groups during the breaks

Between the planned parts of the day there are always loose groups of six or eight standing around with coffee. That’s when a phone game works best, because people can join and leave as they like.

Nobody needs to install anything: one person opens a room on play.guezzer.com and the others join from their phone’s browser.

The station format for team days

For an away day or a summer afternoon with a lot of people, stations are the easiest structure to run.

Set up four to six stations around the venue, each with one activity and one volunteer to run it: the marshmallow tower, a quiz table, a lawn game, a phone game on a tablet, a photo challenge. Teams rotate every 12 minutes when a whistle or bell goes. Each station awards points, and the volunteer writes them on the team’s score card.

What makes it work:

With six stations and six teams, everyone does everything in about 75 minutes, including the break.

A running order you can borrow

For a summer party that starts at 2pm and ends around 7pm:

What goes wrong, and how to fix it

Keep the prizes small

A trophy that the winning team keeps on their desk for a year, a box of chocolates per team member, the right to choose next year’s theme. Expensive prizes make people take it too seriously and make the losers feel worse. The best ones are a little bit silly.

The real prize is the moment on Monday morning when someone from finance stops by the marketing desk to talk about the egg drop. That’s what a company event is for, and an hour of good games is the quickest way to get there.