Wavelength
One player sees a secret spot on a scale like Cold to Hot and gives a one-line clue; everyone else sets their own dial to find it. For 2–12 players.
- 2–12 players
- No sign-up
- Browser or Android
How to play
Each round, one player is the psychic. They see a spectrum with two ends, such as Cold ↔ Hot, and a secret target somewhere on it. They write a short clue to point everyone towards that spot. The clue can’t contain numbers, so “lukewarm tea” works but “about 60” does not.
Everyone else reads the clue and sets their own dial between the two ends, privately. When the dials are locked, the target is revealed: landing right on it is a bullseye worth 4 points, and close guesses earn 3 or 2. The psychic scores the average of what the guessers earned, so a clear clue pays off for everyone.
The psychic role rotates so that every player gets the same number of turns, and nobody is the psychic twice in a row. The highest total wins, with the most bullseyes breaking ties.
Ready to play?
Open a room on play.guezzer.com, send your friends the code and pick Wavelength in the lobby. Everyone plays on their own phone.
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