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The impostor game with questions: rules and 60 question pairs

Guezzer content team ·

How to play the impostor game with questions instead of words, with or without cards, plus 60 ready-made question pairs and answers to the rule arguments.

Speech bubbles with question marks, one of them a different colour, around a pencil, answer slips and Guezzer game tiles

In the classic impostor game, everyone gets the same secret word except one player, who has to bluff. The question version works the same way, with one twist: instead of a word, everyone gets a question. All the players answer the same question, except the impostor, whose question is slightly different. Then everyone reveals their answers, and the group has to work out whose answer came from the wrong question.

It sounds like a small change, but it plays very differently. The impostor doesn’t even know they’re the impostor at first, so nobody is bluffing from the start. The fun comes later, when the answers are on the table and one of them is just a little bit off.

This post covers the rules, how to set it up without cards or an app, what makes a good question pair, and 60 pairs you can use tonight. If you want the original word version, we’ve covered it in how to play the impostor word game.

Why play it with questions

The word version has one weak spot: the impostor knows from the first second, and some people hate that pressure. Shy players, children and anyone who freezes when put on the spot often have a miserable time as the impostor.

The question version fixes that. Everyone answers honestly, so the first part of the round is relaxed. Even the impostor gives a real answer to a real question. The bluffing only starts once the main question is revealed and the impostor realises their answer has to be defended.

It’s also easier to explain. “Answer this question in one word” needs no tutorial, which makes it a good choice for mixed ages, family gatherings and groups where half the people have never played a party game.

The rules

  1. Deal the questions. Everyone gets the same question in secret, except one player, who gets a different but similar one. Nobody knows who has the different question, including the player who has it.
  2. Answer in secret. Each player writes their answer down, usually one word or a number. No talking.
  3. Reveal at the same time. Everyone shows their answer at once. This matters: if people answer out loud in turn, later players copy earlier ones and the game falls apart.
  4. Read out the main question. Now the main question is read aloud. At this point the impostor realises their question was different, and everyone else starts looking for the answer that doesn’t quite fit.
  5. Discuss. Each player can explain their answer. The impostor has to make theirs sound like it fits the main question.
  6. Vote. On the count of three, everyone points at the player they think had the different question. Most votes is out.
  7. Reveal. If the group caught the impostor, the group wins the round. If they picked someone else, the impostor wins.

A round takes three to five minutes. Play until everyone has had a turn at writing the questions, or until the food arrives.

Should the impostor get a last chance?

In the word version, a caught impostor often gets one guess at the secret word. In the question version, the main question has already been read out, so that doesn’t work. If you want a comeback rule, try this: a caught impostor wins anyway if at least one other player says, after the reveal, “I’d have answered the same thing to your question.” It rewards impostors who answer cleverly and gives everyone a reason to be honest.

How to set it up without an app

The question version has one practical problem: somebody has to know both questions to deal them. That person can’t play the round. There are three easy ways around it.

A rotating question master. Each round, one player sits out and writes the questions. They write the main question on all the slips but one, and the impostor question on that one, fold them, mix them and hand them out. Next round, someone else is the question master. Everyone gets a turn, and the question master can also run the vote and keep the score.

With a deck of cards. The question master takes one card per player, all red except one black card. Each player draws a card. The question master then whispers the main question to everyone holding red and the other question to the person holding black. It’s faster than writing slips if your handwriting is slow.

With phones but no game. The question master sends each player a private message with their question. Everyone writes the answer on paper or in their phone’s notes, and you reveal by turning the screens round at once. Useful when you’re out and nobody has a pen.

If you’d rather nobody sits out, Faker has a Questions mode that deals the questions, picks a different impostor every round and counts the votes. It works for 3 to 12 players in the same room or on a video call.

What makes a good question pair

The whole game depends on the pair. Too similar and the impostor is invisible. Too different and they’re caught instantly. A good pair has answers that overlap a lot but not completely.

Questions with a number for an answer are especially good, because numbers overlap naturally. “How many hours do you sleep a night?” against “How many hours a day are you on your phone?” can produce 7 and 7, and the argument that follows is the best part of the game.

Avoid questions with only one obvious answer (“What colour is the sky?”) and questions that are too personal for the group. Anything about money, weight, exes or health is best left out unless everyone in the room is very close.

60 question pairs

The main question comes first. The impostor gets the one in brackets. Swap them round now and then, so regular players can’t learn the lists.

Food and drink

Everyday life

Travel and places

Numbers

Childhood and school

At work

Friends and evenings out

For kids and families

Scoring a whole evening

One round is fun. A scoreboard turns it into an evening.

First to 10 wins. Write the names on a sheet of paper and keep a tally.

Variations

Two impostors. With eight or more players, give two people the different question. They don’t know about each other, which makes the discussion much messier.

No reveal. The main question is never read out. Everyone just looks at the answers and votes. Much harder for the group, much easier for the impostor. Good for experienced players.

Three answers. Each player writes three answers instead of one. More information for the group, but also more places for the impostor to blend in.

Draw it. Instead of writing an answer, everyone draws it in thirty seconds. “Draw your dream house” against “Draw your dream holiday” produces wonderful, confusing results.

Questions about the group. “Who in this room is most likely to be late?” against “Who in this room is most likely to forget a birthday?” Answers are names. Only for groups who know each other well and can laugh about it.

Common questions

If the impostor guesses the word, do they win? In the word version of the game, most groups play that a caught impostor gets one guess at the secret word and steals the win if they get it right. In the question version there’s nothing left to guess, because the main question has been read out. Use the comeback rule above if you want something similar.

Does the impostor know they’re the impostor? Not at first. They only find out when the main question is read out and it doesn’t match theirs. That’s the main difference from the word version.

Can you play with three people? Yes, but it’s hard for the impostor, because two matching answers make the third stand out. Four to ten players is the best range. With more than ten, use two impostors.

What if two answers are identical, including the impostor’s? That’s a good pair doing its job. The group has to look at the discussion, not just the answers.

Can the question master play? Not in the round they wrote, because they know who the impostor is. That’s why the job rotates.

Common mistakes

One last tip

The best moment in the question version is when the main question is read out and the impostor’s face changes for half a second. Watch for it. Everyone is looking at the answers, but the real giveaway is usually the person who suddenly gets very interested in their drink.