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New Year's Eve games that keep the party going until midnight

Guezzer content team ·

A running order for New Year's Eve with games for after dinner, the 11 o'clock slump and the last minutes before the countdown, plus what to play once the kids and the drinks kick in.

A party table at night with a clock near midnight, party hats, sparklers, a bowl of folded paper slips and a phone

New Year’s Eve is a strange kind of party. It starts early, it has a fixed finishing line, and the best moment of the night is the one you spend most of the evening waiting for. Most hosts plan the food and the drinks carefully and leave the four hours in between to luck.

Usually luck goes like this. Dinner is lovely. Then somewhere around half past ten the room goes quiet, someone puts the telly on, half the guests are on their phones and the other half are wondering whether it’s rude to go home before Big Ben. By the time midnight comes, the energy you needed for it was spent two hours ago.

A few games, in the right order, fix most of that. Not a full programme, just a rough plan for each part of the night.

Before you start: what’s different about tonight

A normal games night can follow the mood. New Year’s Eve can’t, because midnight won’t wait. A few things are worth planning around:

Early evening: something to do while people arrive

Keep it low-commitment. Nobody should have to stop chatting to take part.

Predictions for next year. Leave a stack of cards and pens by the door with three or four prompts: “Something that’ll happen to me next year”, “Something that’ll happen in this family”, “A famous person who’ll be in the news”. Everyone fills one in, folds it and puts it in a jar or an envelope. You seal it, write next year’s date on it and open it at next New Year’s Eve. It costs nothing, takes two minutes per person and gives you a ready-made game for next year.

Guess the baby photo. If you know the guest list, ask everyone to send a childhood photo in advance and pin them up with numbers. People write down their guesses during the evening and you reveal the answers after dinner.

After dinner: the main game

This is when people are fed, settled and still sharp. It’s the best slot for the game that needs a bit of thinking.

The year in review quiz. It takes about half an hour to prepare and it’s the one most people remember. Write fifteen to twenty questions about the year that’s ending, mixing the news with things only your group knows:

Play it in teams of three or four, with mixed ages if you can, so the teenagers handle the music questions and the older guests handle whatever happened in March that everyone else has forgotten. Read the questions out loud, give each team a sheet, and mark the answers together at the end. The arguments over marking are half the fun.

Charades of the year. If you’d rather get people moving, write down films, songs, TV shows and news moments from the year and play classic charades in teams. Things from twelve months ago feel surprisingly old by December, which helps.

Around eleven: the slump

This is the hour that kills New Year’s Eve parties. Dinner has settled, the quiz is over, and midnight is still an hour away. Don’t start anything long. Go for something short, loud and silly that people can drop in and out of.

Name that tune, by year. Play the first five seconds of songs from different years and let people shout out the year, not the title. It’s harder than it sounds, it gets very loud, and everyone has one decade they’re unbeatable at.

Rank the year. Get everyone to agree on six or eight moments from the year (the holiday that went wrong, the new job, the dog eating the birthday cake), write them on cards and rank them together from best to worst. If you’d rather not make the cards, a ranking game on everyone’s phone like Tier List does the same job with ready-made topics such as snacks or Christmas food: each person ranks on their own, then the group sees where everyone disagrees. The disagreements are the point.

Card on the forehead. One person holds a card to their forehead without looking and their team shouts clues until they guess it. Thirty seconds per go, pass the card on. The rules fit in one sentence, which is exactly what you want by now.

Spot the faker. Write the same word on every slip of paper except one, which says “faker”. Everyone draws a slip, then you go round and each person gives a one-word clue about the word. The faker has to bluff along without knowing it, and after two rounds the room votes. It’s quick and loud, and people who’ve had a glass or two are terrible liars, which only helps. If you don’t fancy cutting up paper, Faker deals the words on everyone’s phone.

Half eleven: wind down to the countdown

The last half hour should bring people back into one room and slightly calm things down, so midnight feels like a peak and not just another loud moment.

Whose resolution is it? Everyone writes one honest resolution on a slip of paper. You read them out one by one and the room guesses who wrote it. Keep it light: “learn to cook something that isn’t pasta” works, anything that’ll make someone uncomfortable doesn’t. You can drop the slips into the predictions jar to check on next year.

Two highs and a low. Go round the room and each person names the two best moments of their year and one they’d rather forget. It’s not a game in the scoring sense, but by quarter to twelve it’s what people actually want to do.

How well do you know me? One person takes the hot seat and secretly answers a question about themselves (“What would you never eat?”, “Who would you call at three in the morning?”), then everyone else guesses. Late at night, with people who’ve known each other for years, the wrong guesses are the best part. You can make up the questions yourselves or use How Well Do You Know Me?, which has question packs for friends, couples and family.

The countdown

A few practical things that make the last minutes go smoothly:

If there are children

Small children rarely make it to midnight, and they mind much more than they let on. Many families do an early “midnight” at seven or eight o’clock: a countdown to the top of the hour, a toast with juice, a bit of noise. The kids get the moment, and you get the rest of the evening.

For the ones who stay up, give them a job. Keeping the score in the quiz, running the stopwatch for charades, or reading out the resolutions slips. A seven-year-old in charge of the countdown will take it very seriously.

After midnight

Once the hugging is done, the party usually splits in two: people heading home, and people settling in for the long haul. For the second group, keep the games slow. A card game you all know, a round of “would you rather”, or nothing at all. The big games have done their job by now.

And before everyone leaves, check you’ve still got the predictions jar. Put it somewhere you’ll find it in twelve months. Opening it next year is often better than anything you’ll plan.